Collins Ch., Galpin M.D., Kaeppler M. - Android in Practice
Android in Practice
Автор: Collins Ch., Galpin M.D., Kaeppler M.
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 647
Описание: Android in Practice is a treasure trove of Android goodness, with over 90 tested, ready-to-use techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists. Using an easy-to-follow problem/solution/discussion format, it dives into important topics not covered in other Android books, like advanced drawing and graphics, testing and instrumentation, building and deploying applications, and using alternative languages.
About the Book
It's not hard to find the information you need to build your first Android app. Then what? If you want to build real apps, you will need some how-to advice, and that's what this book is about.
Android in Practice is a rich source of Android tips, tricks, and best practices, covering over 90 clever and useful techniques that will make you a more effective Android developer. Techniques are presented in an easy-to-read problem/solution/discussion format. The book dives into important topics like multitasking and services, testing and instrumentation, building and deploying applications, and using alternative languages.
- Techniques covering Android 1.x to 3.x
- Android for tablets
- Working with threads and concurrency
- Testing and building
- Using location awareness and GPS
- Styles and themes
- And much more!
PART 1 BACKGROUND AND FUNDAMENTALS 1
1 Introducing Android 3
2 Android application fundamentals 40
3 Managing lifecycle and state 73
PART 2 REAL WORLD RECIPES 99
4 Getting the pixels perfect 101
5 Managing background tasks with Services 155
6 Threads and concurrency 189
7 Storing data locally 224
8 Sharing data between apps 266
9 HTTP networking and web services 295
10 Location is everything 334
11 Appeal to the senses using multimedia 363
12 2D and 3D drawing 402
PART 3 BEYOND STANDARD DEVELOPMENT 441
13 Testing and instrumentation 443
14 Build management 489
15 Developing for Android tablets 540