Allen G. - Beginning Android 4
Beginning Android 4
Автор: Grant Allen
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 575
Описание: Beginning Android 4 is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.
Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!
Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.
You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!
What you’ll learn
Develop Java-based mobile applications and games for a wide range of phones and devices.
Create user interfaces using WebKit and the Android widget framework.
Build location- and map-based applications drawing on live feeds over the Internet.
Incorporate activities, services, content providers, and broadcast receivers into your applications.
Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.
Build and experience the array of new WebM video and other multimedia APIs for Android and more.
Who this book is for
Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users.
About the Authors
About the Technical Reviewer
Part I: Core Concept
Chapter 1: The Big Picture
Chapter 2: How to Get Started
Chapter 3: Your First Android Project
Chapter 4: Examining Your First Project
Chapter 5: A Bit About Eclipse
Chapter 6: Enhancing Your First Project
Part II: Activities
Chapter 7: Rewriting Your First Project
Chapter 8: Using XML-Based Layouts
Chapter 9: Employing Basic Widgets
Chapter 10: Working with Containers
Chapter 11: The Input Method Framework
Chapter 12: Using Selection Widgets
Chapter 13: Getting Fancy with Lists
Chapter 14: Still More Widgets and Containers
Chapter 15: Embedding the WebKit Browser
Chapter 16: Applying Menus
Chapter 17: Showing Pop-Up Messages
Chapter 18: Handling Activity Lifecycle Events
Chapter 19: Handling Rotation
Chapter 20: Dealing with Threads
Chapter 21: Creating Intent Filters
Chapter 22: Launching Activities and Subactivities
Chapter 23: Working with Resources
Chapter 24: Defining and Using Styles
Part III: Honeycomb and Tablets
Chapter 25: Handling Multiple Screen Sizes
Chapter 26: Focusing on Tablets and Larger UIs
Chapter 27: Using the Action Bar
Chapter 28: Fragments
Chapter 29: Handling Platform Changes
Part IV: Data Stores, Network Services, and APIs
Chapter 30: Accessing Files
Chapter 31: Using Preferences
Chapter 32: Managing and Accessing Local Databases
Chapter 33: Leveraging Java Libraries
Chapter 34: Communicating via the Internet
Part V: Services
Chapter 35: Services: The Theory
Chapter 36: Basic Service Patterns
Chapter 37: Alerting Users via Notifications
Part VI: Other Android Capabilities
Chapter 38: Requesting and Requiring Permissions
Chapter 39: Accessing Location-Based Services
Chapter 40: Mapping with MapView and MapActivity
Chapter 41: Handling Telephone Calls
Chapter 42: Fonts
Chapter 43: More Development Tools
Part VII: Alternative Application Environments
Chapter 44: The Role of Alternative Environments
Chapter 45: HTML5
Chapter 46: PhoneGap
Chapter 47: Other Alternative Environments
Part VIII: The Ever-Evolving Android
Chapter 48: Dealing with Devices
Chapter 49: Where Do We Go from Here?