Graham W. - Beginning Facebook Game Apps Development

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Beginning Facebook Game Apps Development

Год: 2012

Автор: Wayne Graham

Издательство: Apress

ISBN: 978-1-4302-4171-3

Язык: Английский

Формат: PDF, EPUB

Качество: Изначально компьютерное (eBook)

Интерактивное оглавление: Да

Количество страниц: xii + 415

Описание: Create the next generation of Facebook game and social media apps using HTML5 and JavaScript.

Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store?

Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store.

Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

What you’ll learn

Build your first Facebook game apps!

What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this

Enhance your first Facebook game app with social media, location-based services, etc.

Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs

Package, deploy and sell your first Facebook game app on Facebook's new App Store

Who this book is for

This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP.

Contents

About the Author

About the Technical Reviewer

Acknowledgments

Introduction

Chapter 1: First Steps

Chapter 2: JavaScript Boot Camp

Chapter 3: It’s All About Context: Canvas Basics

Chapter 4: The Plan: Idea to Design

Chapter 5: Essential Game Components

Chapter 6: Your First Game: Alien Turtle Invasion

Chapter 7: Social Components and HTML5 Games

Chapter 8: Introducing the Facebook Platform

Chapter 9: Facebook Developer Tools

Chapter 10: Creating Your First Facebook Game

Chapter 11: Adding Facebook Components

Chapter 12: Launching Your Game

Chapter 13: HTML5 Game Engines

Chapter 14: Facebook Fuzed

Index

Доп. информация: книга представлена в 2-х форматах, идентичных по содержанию.

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