Crowther R., Lennon J., Blue A., Wanish G. - HTML5 in Action

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Crowther R., Lennon J., Blue A., Wanish G. - HTML5 in Action

HTML5 in Action

Год: 2014

Автор: Rob Crowther, Joe Lennon, Ash Blue and Greg Wanish

Издательство: Manning Publications

ISBN: 9781617290497

Язык: Английский

Формат: PDF

Качество: Изначально компьютерное (eBook)

Интерактивное оглавление: Да

Количество страниц: 466

Описание: HTML5 in Action provides a complete introduction to web development using HTML5. You'll explore every aspect of the HTML5 specification through real-world examples and code samples. It's much more than just a specification reference, though. It lives up to the name HTML5 in Action by giving you the practical, hands-on guidance you'll need to use key features.

HTML5 is not a few new tags and features added to an old standard—it's the foundation of the modern web, enabling its interactive services, single-page UI, interactive games, and complex business applications. With support for standards-driven mobile app development, powerful features like local storage and WebSockets, superb audio and video APIs, and new layout options using CSS3, SVG, and Canvas, HTML5 has entered its prime time.

HTML5 in Action provides a complete introduction to web development using HTML5. It explores the HTML5 specification through real-world examples and code samples. It earns the name "in Action" by giving you the practical, hands-on guidance you'll need to confidently build the sites and applications you—and your clients—have been wanting for years.

This book concentrates on new HTML5 features and assumes you are familiar with standard HTML.

WHAT'S INSIDE

•New semantic elements and form input types

•Single-page application design

•Creating interactive graphics

•Mobile web apps

Part 1: Introduction

Chapter 1. HTML5: from documents to applications

Part 2: Browser-based apps

Chapter 2. Form creation: input widgets, data binding, and data validation

Chapter 3. File editing and management: rich formatting, file storage, drag and drop

Chapter 4. Messaging: communicating to and from scripts in HTML5

Chapter 5. Mobile applications: client storage and offline execution

Part 3 Interactive graphics, media, and gaming…

Chapter 6. 2D Canvas: low-level, 2D graphics rendering

Chapter 7. SVG: responsive in-browser graphics

Chapter 8. Video and audio: playing media in the browser

Chapter 9. WebGL: 3D application development

Appendix A. HTML5 and related specifications

Appendix B. HTML5 API reference

Appendix C. Installing PHP and MySQL

Appendix D. Computer networking primer

Appendix E. Setting up Node.js

Appendix F. Channel messaging

Appendix G. Tools and libraries

Appendix H. Encoding with FFmpeg

Appendix I. HTML next

Appendix J. Links and references

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